About This Game Start practicing your evil laugh! As the world's greatest criminal mastermind, choose a lair, hire a minion, and steal the world's largest ball of aluminum foil! (Or, destroy the world. FINE.)"Diabolical" is a 130,000-word interactive novel by Nick Aires, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.Famous, feared, or filthy rich—why not all three? You've got the money and the motives to build an evil empire worthy of the most ruthless villain the world has ever seen. Crush the good guys and terrorize the populace! Stamp a big red "FAIL" on your enemies' foreheads! Plunder your way to world domination – or sit back and pet your kitty while your henchmen do it for you.Will you be a high-tech daredevil, a ruthless military soldier, or an apparition terrifying to behold? What calling card will you leave at the scene of your crimes? Whatever your choices, the results will be diabolical. Play a villainous story of scheming, grandstanding, and laughing evilly. Interview and hire the best possible (or best available) minion. Decide when to use trickery, when to use force, and when to hide behind henchmen. Choose the ultimate, guaranteed-to-be-infamous nickname. Play as male or female, with straight, gay, and bisexual romance options. Destroy the world! 7aa9394dea Title: DiabolicalGenre: Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 6 Nov, 2015 Diabolical Cracked This story doesn't take itself seriously and, if you want to enjoy it, you shouldn't either. You're in for a cartoony romp with a straightforward plot and lots and lots of deus ex machina if you play this game. I didn't enjoy as much as I thought I might but that was likely because I went in with the wrong attitude but I'm certain many people would find its silly and irreverent tone to be quite entertaining as long as they were aware of it before getting in too deep.. As the interactive books genre goes, the game is one of the best of its kind to be currently found on Steam. Allows you to be a villain - you know, to kill hamsters, terrorize breadmakers, exterminate ancient lemur nation and generally have a good time... well, perhaps not the hamsters thing =). If you know the other Choice games, well, you won't be surprised. This one is a lot more lighthearted than some of the other ones I played, even if you go relatively evil and kill a lot. There are some surprising twists, but the whole game has a little bit too much "deus ex machinas" for my taste.But anyway, if you want to be the villain in a cartoony way, this is definitely your game. Not regretted it.. I can't recommend this game, because of the lack of player agency especially in action scenes. Outside of action scenes the players choices have only superficial effects in the story. The player can choose what their villian looks like, what their villain drives and choose from three interchangable sidekicks, but any time a meaningful selection of choices is presented they end up like this:Choice A: The writers preferred choiceChoice B: Different way of going about the same thing as Choice A.Choice C: A legitimatly different option from Choice A that will autofail if chosen.But far far worse than this is the action scenes. Every action scene is the same sequence of choices:Sequence 1Choice A: ActionChoice B: different actionChoice C: JokeNo matter what choice you chose in Sequence 1 the game says "Psych you were hit\/fell down\/etc. while trying to decide".No matter what you choose in sequence 2 you will partially succeed, leading to sequence 3 where no matter what you choose you will succeed.I can't reccomend a game where even the choices in action scenes do not matter.. I love this. It got me hooked on text based adventure games.I haven't seen the sun in ten years.. Remember those DOS games that was basically a story, with a set of commands for you to use for progression? This is the advanced verison of those old days, and damn isn't it good. I'm an avid reader, so this is pretty heavenly. Good humour, pacing, development and choices actually matter. Many endings, maybe too many in fact. Buy if you enjoy reading in the slightest.. The problem with this story is that it runs like a typical game with bland plot points. While the choices seem interesting at first, you'll come to realize that the game has a fairly set path with barely noticable diviations. I would not recommend this choose-your-own-adventure novel over "Choice of Robots" and the like. First and foremost, to enjoy this game, you have to like reading. A LOT. In my opinion it's so well-written it makes up for all the walls of text! The characters are unique, interesting, you can choose to be a completely bloodthirsty psychopath, a kind-spirited villain or a shameless flirt, or even more, tbh. \u2665\u2665\u2665\u2665ing love it!. It's not as long as other Choice of Games or has as deep a meaning but highly enjoyable letting you play a super villain getting to go with every villain cliche from millitary leader sparing no one to a more trickstery character who causes non lethal chaos. It's short, entertaining and who doesn't want the largest ball of aluminum foil?. I almost don't want to recommend this, but I have to admit I had fun. The main problem I have is the number of choices overall. They are few and far between, or you'd pick something and it'd be like: "that's not your real answer, instead you do this."Pros:-Loved the humor, wasn't expecting so many jokes and it's just well written. Went really well with my character. Your evil, but the fun kind of evil. -I really liked the writer's style. Paints the picture really well, very impressive, felt like the villain I wanted to play. -Planning points was a really interesting and unique idea. You earn them in game and spend them when you feel you need to. These unlock secret options to make your next decision succeed. -Interesting world, very good world building. Things were introduced as needed, no long history lessons. -There's different heroes, villains, vigilantes, and organizations. Sometimes I found this too much and other times it worked really well.-Favorite part of the game was chosing a sidekick. Interesting options and consequences. The sidekick acts more like your go to heavy hitter rather than an actual sidekick. -Quite a few love interests. Heroes, villains, and vigilantes. There's quite a bit of flirting, but you're not sure if you can trust them. The flirting kinda acts to build up the suspense, is this person gonna kiss me or kill me? -You can focus on 2 of 3 different styles of solving problems: ingenuity, combat, or terror. Using all 3 doesn't work out too well. -Eager to play again, check out the things I missed. Cons:-You don't have alot of options when designing your character. Tech, combat, or apparition that's it. -Picking your lair doesn't matter, the story just makes genetic references to it. -Story jumps from 1st heist, to origin, to having a base of operations with anything your can imagine and an army of minions. Didn't see the need for this, it felt like a large part of your story was missing. -Not sure how I feel about the final fight, it's a bit too heroic for my villainous taste. Final Thoughts:-Better to get it on sale. If you wanted a more serious tone, than you probably won't like it. But if you're willing to keep an open mind and looking for some laughs it's worth playing. The story hits it's stride mid game.
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