top of page
Search

Free Download Samurai_jazz .rar





















































About This Game An action/adventure game taking ques from both film-noir and samurai-drama's of old, "samurai_jazz" takes players on an adventure through an enigmatic city, engaging in sword-fights, encounters with mythological beings, and quirky dialog with the local inhabitants presented with a pseudo 8-bit style. While action remains the central focus, a bit of detective work and puzzle-solving will become necessary while adventuring in this pixelated nightmare. Features:Do battle with enemy swordsmen and demonsAdventure through an enigmatic city and interact with it's citizensPresented with 8-bit graphics and electro-jazz soundtrackSupports Xbox 360 Controller 6d5b4406ea Title: samurai_jazzGenre: Action, Adventure, IndieDeveloper:Blaze EpicPublisher:Blaze EpicRelease Date: 27 Jan, 2015 Free Download Samurai_jazz .rar WELL, after many infurating attempts I managed to beat the game. In terms of style I love it. The noir theme mix with samurai antics and jazz music in the background really sets the tone for a chill session of gaming...HOWEVER, this game is everything but chill and is pretty hard. Its all retro like so theres nothing to really tell you what to do execpt in the beginning, then comes the death after death after death after death battles where if you \u2665\u2665\u2665\u2665 up, even when its not your fault, you die and have to start over in that scene again. Also since theres no saves if you rage quit (which trust me, you will rage quit it several times) you have to start all over from the beginning of an act. And after dying so many times on normal, which felt no different than hard, I put it on easy so I could just beat the game and even then it wasn't really easy. All in all this game was on sale for .24 cents when I got it and its .99 cents right now so even with its extreme amount of potential rage moments, I fell in love with the theme and would say its worth giving a short. Oh and if your looking for a story IDK what to tell you because I beat this game and still have no idea what the \u2665\u2665\u2665\u2665 was going on. This game is not very nostalgic due to most NES games being unlike this. But the graphics are charming and the gameplay is challenging but fun. Combat is not as mindless as one may think, but it can get repetitive and is difficult, but you feel like an absolute badass when you get done slicing through a group of enemies.. I had a lot of issues with this game. It came cheap, so that much is a plus. But I often found myself dying when I shouldn't have simply because the game didn't respond to my desired actions (such as not turning left when I wished to do so). While the fast pace of the game was nice, it felt very similar screen to screen. At times you had little time to even react before getting attacked. Leading to a "die 10 times to get the timing just right" type of gameplay. There was also the fact that there seems to be an odd bug in the game. Where when you enter a new zone at times the enemies will "slide" to just outside of the map or to a section of the map they shouldn't be able to get to. Which makes dealing with them that much more difficult.Personally, there is stuff I like about the game but it's mostly negative for me. I wanted to like this game, it seemed like everything I would enjoy. But after about 1\/2 an hour I just had enough of replaying parts over and over again because of silly issues causing my deaths. Most of what I mention can be seen in the video I posted a little while back.https:\/\/youtu.be\/068upb_Cs1s. Purchased for 60 cents, samurai_jazz proves itself not unworthy of the price: interesting combat considerations and a pleasant visual style make for a good early impression and present plenty of potential for a fun beat-em-up, but weak puzzles and underdeveloped enemies mean things soon turn tired and tedious after the halfway point.Not an unpleasant experience, in fact, one I'd rather enjoy seeing further fleshed out, but in its current, far-from-perfect form and approximately hour playlength, I'd be hard pressed to recommend it over a 100-in-1 cartridge of NES classics.NES-era games traditionally boil down to using simple controls to navigate increasingly difficult enemy encounters spread out across fairly memorable, or at least aesthetically varied, levels, often climaxing with some sorta pattern-based boss battle. Megaman, Double Dragon, Guevera, Contra, and Metroid all, for example, roughly follow this formula. samurai_jazz, meanwhile, misses the point somewhat.Its controls are comfortably simple: move, attack, interact, and stance. Stance locks the player to a direction and slows movement, but allows for autoblocking and dashing; attacking and interacting work as you'd expect. Enemy behavior, unfortunately, fails to fully utilize this moveset, its complexity slowly growing before quickly tapering off, surmounting to a nice combination of projectile and lanky enemies that force a satisfying string of attack, dash, attack, etc. Sadly, challenging enemy combinations like this are introduced rather late into the game, and similar concepts aren't explored beyond that example. Compare this to say, Contra or Megaman, where enemies are introduced in a screen or two, then quickly doubled\/tripled up on and later combined with previous enemies, filling their respective weaknesses and instilling certain, potentially exploitable behavior\/expectations in the player. samurai_jazz' difficulty curve seems to derive mostly from sheer enemy numbers and the navigational challenges inherent to such encounters, not necessarily a terrible approach to progression, but one that is much better served in conjunction with combined enemy types. I would much rather have seen variances in enemy speed, movement patterns, attack properties, etc working with other variances of enemy speed, moevement patters, etc. This could have been used to, not only improve the satisfaction of the numerous enemy encounters, but also build up to interesting boss fights, as opposed to the impressively bland, conclusionary fight.While old-school classics such as Prince of Persia and Another World were able to get away with trial-and-error, spike abundant puzzles, due in part to their slower pace and general age, samurai_jazz is a modern, albeit retro-styled, game, and therefore its gameplay loop should reflect the nearly thirty years since those titles released. Brute forcing puzzles through repeated deaths should be a last resort, not the modus operandi, especially in an action-oriented brawler. Roughly halfway thru samurai_jazz, what were previously quirky fetch quests to stimulate more combat, a pleasantry in beat-em-ups, quickly turn into a respawn heavy hunt for patterns, and that's about as far from the previously entertaining combat and charming dialogue as one could get. Puzzles should either be intuitively obvious to frame further action or evironmentally subtle, requiring critical thinking and cleverness: dialogue cues, past observations, referenceable knowledge, etc.Repeated room exploration bringing up to the minor annoyance of room transitioning not requiring a press of the interact button, so one can very easily dodge out of the current room by accident, resetting the enemies and generally proving little more than a troublesome occurance.All in all, samurai_jazz isn't a bad game: it looks and sounds nice, and combat is fun, plus with its dollar price tag, its less than perfect execution clearly isn't that big of deal comparatively, but given how little it currently brings to the table compared to similar classics, the majority of which are availible for a comparable price, its recommendation is hard to swing. You just don't gain that much from playing it.. Imagine this for a game idea, take the deliberately paced action of the PlayStation classic Bushido Blade and put it into a beat-em-up in the vein of Final Fight. Add a little bit of point & click style puzzle solving and place it all in an alternate film-noir universe, where mobsters fight with katana instead of guns. In the hands of a great developer, this could've been an indie classic. Instead we ended up with samurai_jazz.The game takes place over five acts, where you need to collect items and press switches to unlock more sections of the level until you eventually find the key item you need to progress to the next act, fighting any thugs along the way. Enemies die in one hit, but so do you, so combat places emphasis on blocking and countering. All of this sounds fine on paper, problem is, it completely fails in its execution.The game is frustratingly difficult. Enemy placement is done in such a sloppy manner. There were many instances where you'll enter a room and be completely surrounded by enemies making for plenty of cheap deaths. What makes this worse is enemies respawn anytime you re-enter a room you just cleared, making levels where you're forced to backtrack a chore to play through. Even worse, there are puzzle rooms where you have to press switches in the correct order or else you die. So, if you make a wrong choice, you\u2019ll have to start all over again, killing the same enemies, and hoping the next switch you press is the correct one. As if the frustratingly tedious gameplay weren't bad enough on its own, the game also suffers from unresponsive controls. There were way too many times I was moving right and when I tried moving left, my character would just stand there and I end up getting killed.Even bad games are capable of immersing you in their story and setting if they\u2019re interesting enough. Problem is, what little story that\u2019s here is completely nonsensical. It starts with a guy committing seppuku before having you play as your character, who I assume is a detective. What exactly is the mystery here? The NPCs you interact with don't tell you anything other than "get me [key item] and I'll let you pass". The ending doesn't explain anything either. The Jazz soundtrack is decent but the slow tempo doesn't fit with the action on screen at all. Plus the tracks are way too short and get annoying very quickly. Graphically speaking, the character sprites look decent enough, but the backgrounds all look very samey. This is especially bad in the fifth act of the game where it's very easy to get lost in, oh and did I mention enemies respawn every time you re-enter a room?Samurai_jazz is a game full of great ideas, and not a single one of them works. It fails to take advantage of its unique setting, the gameplay (when it works) is frustrating, but above all else, it's just a bore to sit through. As another review already pointed out, this feels like a poorly made flash game straight out of Newgrounds. This game isn't worth the 99 cents and 2 hours I spent on it.

1 view0 comments

Recent Posts

See All

FileLocator Pro 8.5 Build 2889 Ml Serial Key Keygen

FileLocator Pro 8.5 Build 2889 Ml Serial Key Keygen > http://ssurll.com/10v0h7 f5574a87f2 FileLocator Pro 8.5 Build 2889 Ml 12.43 MiB (13033400 Bytes) ... Plugin] .rar FireVine 1.2 -- vinefire.com b

Kamasutra 3d Hindi Movie Worldfree4u

Kamasutra 3d Hindi Movie Worldfree4u >>> http://ssurll.com/10uvgo f5574a87f2 Online shopping from a great selection at Movies & TV Shows Store.. Watch Kamasutra 3d Fully Hindi Movie porn Kamasutra 3

InterVideo WinDVD Creator Platinum V2.00 Keygen

InterVideo WinDVD Creator Platinum V2.00 Keygen -- http://ssurll.com/10utpa f5574a87f2 PDFCreator 3.1.2 Crack Plus Serial Key Free Latest Download. Télécharger crack para windvd creator. Intervideo

bottom of page